A tactics MMORPG game I’ve been working on.
Godot 3.2 and an Android Version
I’ve been waiting for the 3.2 version of godot to release for some time and alas it has, bringing with it the much needed support for Mono on Android. Although playable on desktops, I’m very excited about the prospect of showcasing the game for potential testers on their mobiles. Although technically a click away in the new Godot version, creating an Android version wasn’t easy, several mechanics broke and some didn’t make sense on a mobile and had to be upgraded....