Error Monitoring in Godot using Sentry
I’m a big fan of the Godot game engine, and lately, since players have been testing the game more often, I’ve decided to add some monitoring solution to get a better view of what’s failing players as they try to play. In this post I’ll show how to integrate Sentry’s .Net SDK in Godot and use it to receive usage reports and error monitoring. What’s Sentry? Sentry is an open-source error monitoring tool I picked up on a while ago....