Three months in

I figured it’s time to start recording what I’m up to with Throne of Mithrill, so, here it goes. Although C# has been giving me a lot of trouble I’ve managed to design things stable enough to start putting in some of the basic mechanics, although I might need to port everything to either Rust or Go. First were the movement and engagement “orders” (as they once were called) got implemented....

June 8, 2019 · Nitzan Zada