Godot 3.2 and an Android Version
I've been waiting for the 3.2 version of godot to release for some time and alas it has, bringing with it the much needed support for Mono on Android.
Although playable on desktops, I'm very excited about the prospect of showcasing the game for potential testers on their mobiles.
Although technically a click away in the new Godot version, creating an Android version wasn't easy, several mechanics broke and some didn't make sense on a mobile and had to be upgraded.
Draggable Ability Casts
One issue with making the Android port feature complete compared to the current versions had to to with casting abilities.
An important part of casting abilities is being able to position them well, making sure the cast will affect certain enemies or friends, which was made possible with the mouse hover.
In order to replicate this ability I had to introduce a new behavior, allowing a cast command with a drag motion.
The results were way better than expected, this kind of control is exactly what I've been hoping for!
As mentioned before, I would gladly appreciate any kind of feedback, either here or on itch.io.